City: Uybo Koz Hadfow

Uybo Koz Hadfow

Uybo Koz Hadfow
Example Wood Elf architecture.
StateWarren
ProvenceMoko̠ë Empire
Sub ProvenceTyōrlët Kingdom
RegionKshzàvdè Brush
Founded1089
Community LeaderLord Sērmpf̄y Cōy 'Sunshine Brandi' Bénḱ Dāsh Mä̂f̄y
Area22 km2 (8 mi2)
Average Yearly Temp15°C (59°F)
Average Elevation4946 m (16227 ft)
Average Yearly Precipitation156 cm/y (61 in/y)
Population5246
Population Density238 people per km2 (655 people per mi2)
Town AuraEnchantment
Naming
Native nameUybo Koz Hadfow
Pronunciation/ˈujbo/ /koz/
Direct Translation[compact] [tailor]
Translation[Not Yet Translated]

Uybo Koz Hadfow (/ˈujbo/ /koz/ [compact] [tailor]) is a subtropical City located in Tyōrlët Kingdom, Moko̠ë Empire, within the Warren.

The name Uybo Koz Hadfow is derived from the Sylvin language, as Uybo Koz Hadfow was founded by Tsèsêm, who was culturaly Wood Elf.

Climate

Uybo Koz Hadfow has a yearly average temperature of 15°C (59°F), with its average temperature during the summer being a pleasant 24°C (75°F) and its average temperature during the winter being a cold 6°C (42°F). Uybo Koz Hadfow receives an average of 156 cm/y (61 in/y) of precipitation, most of which comes in the form of snow during the brutaly long winter months. Uybo Koz Hadfow covers an area of nearly 22 km2 (8 mi2), and an average elevation of 4946 m (16227 ft) above sea level.

Overview

Uybo Koz Hadfow was founded durring the late 12th century in fall of the year 1089, by Tsèsêm. The establishment of Uybo Koz Hadfow was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Tsèsêm struck deals with nearby nations and communities to establish Uybo Koz Hadfow as a prison colony.

Uybo Koz Hadfow was built using the conventions of Wood Elf durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Uybo Koz Hadfow is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Uybo Koz Hadfow is buildings are arranged arrounded highly ordered system of restrictive packed earth streets which form octogonal paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city posesses a mighty albit amaturly crafted stone wall. It was built using querried stone blocks and posesses all of the standard defencive features, including a few watch towers. While it would last against a siege, the wall's outdated and simplistic construction method percludes the possability of Uybo Koz Hadfow weathering a full scale bombardment durring a siege. The city's budget focused millitary grade defenses are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.

A look around Uybo Koz Hadfow has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes. Regardless, you do not feel it would be wise to remain in Uybo Koz Hadfow long.

Civic Infrastructure

Uybo Koz Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Uybo Koz Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Uybo Koz Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Uybo Koz Hadfow's parks.

Uybo Koz Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Uybo Koz Hadfow.

Uybo Koz Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Uybo Koz Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Uybo Koz Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Uybo Koz Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Uybo Koz Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Uybo Koz Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Uybo Koz Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Uybo Koz Hadfow's public wards, blessings, and other arcane systems.

Uybo Koz Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Uybo Koz Hadfow's grid is powered by hydrogalvanic generators.

Uybo Koz Hadfow possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Uybo Koz Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Uybo Koz Hadfow's natural decorations nor waterways.

Uybo Koz Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Uybo Koz Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Uybo Koz Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Uybo Koz Hadfow's town hall was built using a different architectural style from the rest of the town. The style used is admittedly strange and non-linear style rooted in defiance of symmetrical shapes. It championed the creation of buildings with a unique visual appearance. the structural norms of classic buildings and deforms or moves away from elementary architectural principles. By including non-linear designs processed into its buildings and favoring fragmentation, this style expressed a form of controlled chaos. Its buildings appear out-of-the-ordinary, draw the eye in immediately and sometimes create a feeling of strangeness. These distorted shapes and structure are not reserved to the building’s outer facade, they destabilize interior elements too, favoring minimalism and play on people’s perceptions by injecting a futuristic touch.

In Uybo Koz Hadfow hail is always enormous, yet harmlessly plinks off people, creatures, and structures.

The Gremlin near Uybo Koz Hadfow are known to be more aggressive than normal.

Uybo Koz Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves orgies to channel Illusion energies of tier 2 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 10
  • Farmers: 15
  • Farm Laborer: 30
  • Hunters: 20
  • Milk Maids: 13
  • Ranchers: 6
  • Ranch Hands: 13
  • Shepherds: 15
    • Farmland: 21193 m2
    • Cattle and Similar Creatures: 1311
    • Poultry: 15738
    • Swine: 1049
    • Sheep: 52
    • Goats: 10
    • Horses, Mounts, and Beasts of Burden: 524

Craftsmen

  • Arms and Toolmakers: 11
  • Blacksmiths: 11
  • Bookbinders: 6
  • Buckle-makers: 7
  • Cabinetmakers: 12
  • Candlemakers: 18
  • Carpenters: 16
  • Clothmakers: 15
  • Coach and Harness Makers: 5
  • Coopers: 14
  • Copper, Brass, Tin, Zinc, and Lead Workers: 7
  • Copyists: 5
  • Cutlers: 4
  • Fabricworkers: 12
  • Farrier: 38
  • Furriers: 3
  • Glassworkers: 17
  • Gunsmiths: 10
  • Harness-Makers: 5
  • Hatters: 9
  • Hosiery Workers: 3
  • Jewelers: 5
  • Leatherwrights: 13
  • Locksmiths: 5
  • Matchstick makers: 7
  • Musical Instrument Makers: 7
  • Painters, Structures and Fixtures: 6
  • Paper Workers: 7
  • Plasterers: 7
  • Pursemakers: 9
  • Roofers: 5
  • Ropemakers: 5
  • Rugmakers: 4
  • Saddlers: 10
  • Scabbardmakers: 10
  • Scalemakers: 5
  • Scientific, Surgical, and Optical Instrument Makers: 3
  • Sculptors, Structures and Fixtures: 5
  • Shoemakers: 5
  • Soap and Tallow Workers: 19
  • Tailors: 31
  • Tanners: 6
  • Upholsterers: 7
  • Watchmakers: 6
  • Weavers: 13
  • Whitesmiths: 4

Merchants

  • Adventuring Goods Retellers: 3
  • Arcana Sellers: 3
  • Beer-Sellers: 7
  • Booksellers: 7
  • Butchers: 12
  • Chandlers: 13
  • Chicken Butchers: 13
  • Entrepreneurs: 5
  • Fine Clothiers: 12
  • Fishmongers: 14
  • Florists: 3
  • Potion Sellers: 9
  • Resellers: 23
  • Spice Merchants: 7
  • Wine-sellers: 11
  • Wheelwright: 7
  • Woodsellers: 4

Service workers

  • Bakers: 26
  • Barbers: 25
  • Coachmen: 8
  • Cooks: 26
  • Doctors: 11
  • Gamekeepers: 7
  • Grooms: 4
  • Hairdressers: 19
  • Healers: 13
  • Housekeepers: 16
  • Housemaids: 27
  • House Stewards: 16
  • Inns: 4
  • Laundry maids: 9
  • Maidservants: 18
  • Nursery Maids: 10
  • Pastrycooks: 16
  • Restaurateur: 20
  • Tavern Keepers: 19

Specialized Laborer

  • Ashworkers: 7
  • Bleachers: 4
  • Chemical Workers: 3
  • Coal Heavers: 10
  • In-Town Couriers: 11
  • Long Haul Couriers: 12
  • Dockyard Workers: 11
  • Gas Workers: 2
  • Hay Merchants: 4
  • Leech Collectors: 13
  • Millers: 12
  • Miners: 11
  • Oilmen and Polishers: 8
  • Postmen: 10
  • Pure Finder: 7
  • Skinners: 14
  • Sugar Refiners: 2
  • Tosher: 8
  • Warehousemen: 16
  • Watercarriers: 11
  • Watermen, Bargemen, etc.: 15

Skilled Laborers

  • Accountants: 6
  • Alchemist: 8
  • Clerk: 11
  • Dentists: 5
  • Educators: 13
  • Engineers: 7
  • Gardeners: 5
  • Mages: 3
  • Plumbers: 5
  • Pharmacist: 6
  • Professors: 2
  • Scientists: 3
  • Wizards: 2

Civil Servants

  • Adventurers: 5
  • Bankers: 7
  • Civil Clerks: 12
  • Civic Iudex: 5
  • Consultants: 3
  • Exorcist: 12
  • Fixers: 6
  • Kami Clerk: 9
  • Landlords: 10
  • Lawyers: 6
  • Legend Keepers: 8
  • Militia Officers: 32
  • Monks, Monastic: 16
  • Monks, Civic: 17
  • Historian, Oral: 11
  • Historian, Textual: 6
  • Policemen, Sheriffs, etc.: 11
  • Priests: 20
  • Rangers: 6
  • Rat Catchers: 7
  • Scholars: 8
  • Spiritualist: 9
  • Slayers: 3
  • Storytellers: 20
  • Military Officers: 19

Cottage Industries

  • Brewers: 13
  • Comfort Services: 23
  • Enchanters: 5
  • Herbalists: 5
  • Jaminators: 16
  • Needleworkers: 17
  • Potters: 8
  • Preserve Makers: 15
  • Quilters: 7
  • Seamsters: 23
  • Spinners: 14
  • Tinker: 5
  • Weaver: 12

Artists

  • Actors: 5
  • Architects: 2
  • Bards: 8
  • Costumers: 3
  • Dancers: 6
  • Drafters: 3
  • Engravers: 4
  • Fine Furniture Carpenters: 2
  • Glaziers: 5
  • Inlayers: 5
  • Musicians: 15
  • Painters, Art: 2
  • Playwrights: 5
  • Sculptors, Art: 4
  • Wood Carvers: 19
  • Writers: 16

Produce Industries

  • Butter Churners: 20
  • Canners: 13
  • Cheesmakers: 17
  • Ice Merchants: 2
  • Millers: 11
  • Picklers: 9
  • Smokers: 6
  • Stockmakers: 5
  • Tobacconists: 8
  • Tallowmakers: 13

1897 of Uybo Koz Hadfow's population work within a Foundational Occupation.

2930 of Uybo Koz Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 419 (8%) are noncontributers.

Points of Interest

Uybo Koz Hadfow is accessed from a nearby river via an intricate series of locks.

POI

History

The the a suit of Chain mail armor of Truename Magic, an a suit of Chain mail armor imbued with great amounts of Truename Magic energies was created near Uybo Koz Hadfow by in time immemorial, reportedly some time during the late 2nd century.

History